Wednesday, March 18, 2009

EverQuest, WoW and Gaming Addiction (Part 3 of 3)

Part one and part two.

Friendship & Guilds
When I played EQ, I already had a friend-base. I had several in-game buddies, but none I would call or email regularly (shout-out to Sutton, Dita, Josefa, Jaxxem, Genka, Damastas, Daymondd and Aegies!) When I started playing World of Warcraft in 2004, it was different. All of my current real-life friends weren't gamers. Soonafter, voicechat (TeamSpeak then Ventrilo) became a part of the game for group raiding, so that intimate act made me closer than I will ever be to any EQ player.

However, EverQuest was still a very social and populated game. I knew a person who had an EQ monthly account just so they could chat. So, both games can be equally addictive for their chatting aspects.

Mithaniel Marr was a great great server. I had no idea when I joined the realm, and would have regretted picking another server. For one, all my college buddies were on it, and secondly, we had Afterlife Guild. You may have heard of the legendary Thott (Aftathott) or Hobben the Strategist. This guild was badass, and set the bar for past and present gaming clans. It was even said that Verant/Sony had an open dialog with the guild, to suggest harder and more compelling end-game content...

There were a few other hardcore guilds on the server, but nothing really touched the daily raiding regimen and DKP system (which they invented) of Afterlife until further expansions (the guild eventually transplanted to WoW). Near the end of my experience, I was able to join Deadly Virtues, which at the time was fairly uber. I once saw a member and was in awe of their spectacular armor, so I kept camping their forums until they wanted a rogue. It was fun, but it was kind of like a job. I had friends to help me out with all sorts of wishlist quests that were too hard for the average party. It was my first taste of real raiding (dragons, Ring War, Luclin) until I joined my first (and only) guild on WoW. Unfortunately, I left EQ only 3 months after I joined that guild.

The Council of the Dedicated may be the oldest active WoW guild on Garona realm. I joined only a month into the game launch, and I never left. At the time, they weren't thinking about raids, and in fact it was a family guild. The guild master's 9-year-old son befriended me and his dad recruited me for casual play. About a year or so later, the guild was booming and we started thinking seriously about "keying up" and hitting the 40-man raid areas like Molten Core. We formed an alliance with and started working our way towards the big leagues. Cowbell Open Raid was a huge success in 2006, and it eventually got us the numbers to go on our own. It was a great time to be in CotD. We even managed to have a guild convention in Minnesota (where most people were). I took off a week from work and flew up there. It was a blast, and the first time I met people from a virtual world. We went to Hooters.

Holidays
Now Blizzard completely trumps SOE when it comes to rewarding their players. I can only remember a few GM Events (as they called them) on EverQuest. One was a week of Halloween spawns in East Karana, which after the fact I was obsessed with (some spectre dropped the best agility ring or earring ever). The sky also turned blood-red in several zones. I think also in Karana there were plague events where bugs would fly around, but I don't recall. It was a gigantic zone. Rathe Mountains had some stuff going on, too.

Occasionally you would ceremonies in town with a ton of decked-out GM's (who had unlimited power, unlike Guides in WoW). And sometimes there would be a wedding (you could get an admin to tie the knot for you). Does anyone remember the time they added a feature to where you could be a random mob? Yes, they actually let you for a short time run around as a cool monster! I do remember logging on as a goblin once and running around. I ran to the nearest player to try and freak him out... I think I died. Someone also told me they spawned as a godlike dragon, but I dunno about that. Now for the big section...

DEATH
There was a certain survival instinct that came with EQ. It was like you were a caveman and everything was out to eat you. You did what you needed to survive, even if it meant trampling others in the way.

Aggro
One stupid thing was distance aggro. EverQuest players learned to avoid this fairly quickly, but I saw this shit happen all the time in WoW. If you're an EQ player, you know how to hug a wall like a champ. World of Warcraft players are clueless about proximity aggro, for the most part. This is because it wasn't as bad as EQ. In EverQuest, aggroing a mob when a party was regenerating mana was a guaranteed death. Most everyone in the game could know exactly how many feet away a mob was, and avoid it. I loved being a rogue because stealth was such a safety net. But, I couldn't avoid everything...

Trains
Before Leeroy Jenkins became a household name through WoW, EverQuest was the innovator for "mob trains". It was a natural thing: When a party became overwhelmed, they jumped ship and headed for the safety of a zone-line, carting behind them sometimes 50 enemies. Because the mobs in EQ never broke off from their pursuit, it was usually a memorable experience if you saw "/ooc TRAIN" and lived. And, any player from the Kunark era knows about trains in Sebilis and Karnor's Castle. Monks could feign death and avoid this, but for all the other classes it was a common threat.

Corpse runs

A corpse run on EverQuest was... ridiculous. From a World of Warcraft perspective, pretend that you died in some lava. In WoW, you're a ghost in a nearby graveyard. You run to the general area of your former body, and simply click "Resurrect" and run away without dealing with the lava. Now, here's EQ: you spawn at a bind point, not a graveyard (usually several, several zones away), you run with minimal health, naked (no items) to where you think your corpse may be and start looking. You realize it is in the lava, and you have to /loot the corpse just like a dead mob. You figure you can use the /corpse command to drag it out of the lava. It barely works (sometimes you were totally fucked), and now you must loot all of your armor and bags and coins. Did I mention you lost a ton of experience, and probably lost your level? So, you must now find a resurrect-casting player to gain back some of that experience, or you're hosed. Next time, remember to die in a good spot...

Probably the most memorable corpse run occurred in a 2 AM Chardok raid. It was in Warslik's Woods, and my home bind point was far away. Our whole late-night dungeon raid died about 2 hours into the zone, which had by then fully respawned. Therefore, we're all naked and can't handle a single mob. Eventually the raid leader called in a necromancer to "casket rez" the whole raid at the entrance. It was so late, and I remember getting up the next morning and barely staying awake.

Dying was a big, big deal in EQ. Not only did you lose valuable experience, and had to run back and get the corpse, but players had to re-equip and re-learn their spells, all while regenerating mana and HP. Mind you, there are no hearthstones to speak of! It was so easy to die in that game.

Hmm, I could play it right now...


The Final Solution: Quitting EQ and WoW
I quit EverQuest cold turkey. My college workload was too much, and I decided that the upcoming expansion (Planes of Power) was going to suck the life out of me. To realize this is the first step to recovery.

I did this liquidating my platinum pieces (pp) and posting 130,000 pp on PlayerAuctions. There weren't really gold farmers on EQ, and money was slow to collect. World of Warcraft players wipe their butts with gold in comparison. Virtual money was an emerging market, and still lucrative for the regular player. The auction didn't last long, and I soon had a buyer who PayPal'ed me the cash. Believe it or not, I sold the money for $500.00! Today, that amount is going for less than $15.00.

I disbanded from my guild on the day that PoP released. I gave away my username/password to an in-game friend. I had little gear, but my bank account in-game was full. To this day, I don't know what came of little Amalgamax. I was told a few years ago that the person who took it over kind of abused the name, and I told my friends it wasn't my doing. I tried to not let it bother me. If you are thinking of giving away your account, beware... there may be some guilt.

I quit WoW differently. I moved to another country, and I knew the internet access and time-change was going to kill my experience. I gave all my remaining funds to my guild's bank, and gave the account over to a coworker at the time. He did the right thing by changing the character name and moving him to another realm. To my knowledge, he still plays and hopefully he is putting my gear to good use. I still miss it.

Epilogue
Well, I hope my blathering and rambling provided an ounce of insight into MMO addiction. EverQuest is over 10 years old, and I just downloaded EverQuest Titanium Edition to try and play offline (using EQEmulator). I am excited that it may work, and for free.

I would love to hear (and link to) several other EverQuest memories and great stories. So, shoot me an email (or write a comment below).

External Links
Remarkably, someone wrote a tune about Link Deaths, trains, corpse runs, downtime: http://www.youtube.com/watch?v=I1cUoSjO7uM

Check Wikipedia's References for lots of interesting reads!

http://webslingers.awardspace.com/eqwayfarer/wayfareri.html

http://www.jdw.ca/eq.html

http://blog.weflyspitfires.com/2010/06/02/good-riddance-to-these-game-mechanics-of-yesterday/

http://laundrybox.net/grandeur/history.html

http://www.youtube.com/watch?v=J03uinOhI1g

http://www.youtube.com/watch?v=6S75f-G_G5A

Friday, March 13, 2009

Covers are just tacky and lazy

Cover versions of popular music is typically the lowest form of art. I say this because it is usually unoriginal and done for the wrong things (money). Basing your whole act on another band, well, is just tacky and lazy. No real artist thinks cover bands are cool.

I think this realization came to me when I bought the Godzilla 1998 soundtrack and listened to the opening track, for the first and last time. It was David Bowie's "Heroes", performed by the Wallflowers. I was an absolute replica, with maybe some better production quality. It was pointless. Why would you do such a thing?


One time there was a street carnival downtown, and I had to work. A good friend coaxed me to shut the store down and we walked over to see a band. They were middle-aged, and looked like they had more than one Lynyrd Skynyrd shirt in their closet. And for some unknown reason, they began to play Radiohead's "Creep". It was terrible, because they didn't do the amp-distortion-check-sound before the chorus, which makes the song. Ironically, I had a copy of The Bends in my pocket while I watched them.

That also reminds me of a junior high talent show. A band played Blur's "Song 2", and they also messed up the best part of the song (the "woo-hoo"). The singer did the opposite of what was required, and sang the part in a deep, sarcastic voice. But, I have to give them credit for being 14 and playing in front of all their peers at grade 9.

I mean even classical conducters and orchestras are to blame here. They are playing 200-year-old songs. They are cover bands. Sometimes they are called tribute bands, and sometimes they are all-female versions of AC/DC. And don't get me started on jazz and blues. These are genres solely dedicated to simply covering old songs.

But there is some light at the end of the dark, musty cave here. So, it's time to talk about unique covers. You know, the ones that are so distinctive they garner respect and admiration (there are only like, three).

"Blinded by the Light" is a great, great song. Manfred Mann's rendition hit #1 on the Hot 100 in 1977, and unlike the original Bruce Springsteen version, this one was catchy as hell. My father, a vehement supporter of the Boss, always mentions how Manfred sounds like he is saying "douche" instead of "deuce" in the chorus. But, who knows what he's really singing about. The guitar effects give this version a groove that is hard to prove it isn't an original.

"Mr Tambourine Man" as performed by William Shatner is definitely outsider music. You probably haven't heard it unless you received The Transformed Man as a gag gift. I truly wonder if Bob Dylan has ever heard Shatner utterly screaming the last line from this 1968 art experiment.

Marilyn Manson's cover of "Sweet Dreams (Are Made of This)" is probably the best cover ever. Don't laugh. It is totally different from the original 1983 electronic standard, which is hard to think of without red hair and a synth beat. Manson totally reinvented the wheel here. The guitar and way the lyrics are sung are just... original. The band could have dropped the lyrics and wrote their own for a decent song.

Also, Hendrix's "All Along the Watchtower" is better than the original

I dare you to suggest better covers. Don't even mention those goddamned string tribute albums. And if you are thinking right now that Johnny Cash's "Hurt" is the best cover, I want to spit on you.

Friday, March 6, 2009

Life Regarding Australia (Part 2 of 137)

When I got to Townsville, I took a cab. I was sans-luggage (read about the flights in a separate piece), and I wanted to go to sleep. I was booked at the "Sugar Shaker", the name of the Holiday Inn right in the central business district.

It is bright as hell and hot when I hail a cab, and I try to chat with the driver, but he's not really interested and neither am I. He takes me on a 5 minute drive around Castle Hill to the CBD. I hand him a red $20 bill and tell him to keep the change. He looks at me oddly and just takes the money somewhat disgusted. I could tell I did something wrong, but I walk into the hotel lobby and forget about it until later. I need a shower.

The girl helping me with at the desk is cute as hell. She has dark straight hair put up and a flawless complexion. I don't remember our conversation but I think everything is OK with the room. It's on the sixth floor.

I get into the room and think I should call someone. I pick up the phone and hear weird static, like the line is fried. But, this is Australia. This is a normal dial tone. I hang up. I use the bathroom and want to flush. There are two buttons on the top of the comode. This is normal. I hit the wrong one, and water continues to flow for minutes. I finally hit the right one and all is well. I shower and shave.

I turn on the TV and wait about 20 seconds for it to power-up. I watch music videos for a few hours, because my sleep patterns are screwed up. This channel (I found) plays music videos every Saturday morning. And, good ones. It's Saturday morning and I haven't slept yet. Eventually I sleep.

I wake up when I hear a lightning strike (one of the only ones heard in Australia). It's dark outside and I look at the lights to try and figure out my bearings. I haven't left the hotel yet. It's raining from what I can tell. Tomorrow is for exploration.

(continued...)

Friday, February 27, 2009

EverQuest, WoW and Gaming Addiction (Part 2 of 3)

Part 1 is here.

Not to sound like a broken record, but everything in EverQuest was so manual. From a perspective of World of Warcraft, EQ is like DOS command line and WoW is Mac OS GUI. This can be best exemplified by the questing system and other anecdotes.

Questing
To do any kind of questing (even for a small piece of equipment), you have to chat with an NPC. Picture yourself "hailing" a bot named Conium Darkblade and gleaning information out of him like he was a real person. So you're reading all this babble and looking for [words with brackets around them] to figure out how to type a response to Mr. Darkblade. Then, you type the matching words and... nothing happens. You realize you misspelled "the" and re-type the whole thing to finally get to more babble and more [word searching]. It was ridiculous and not fun. But that's not all...

Now picture yourself finally finding the quest piece that you need to turn in to Conium Darkblade (to complete the quest and receive your rewards). Imagine grabbing the quest item from inventory and clicking on the NPC to open trade. Then, when you press the Trade button, nothing happens...... The NPC just ate your item. Well, tough luck. Time to start all over again. No time to think about why, just keep playing for 8 more hours.

Bugs
Which brings me to in-game bugs, exploits and patches. EverQuest was taken down a lot for hotfixes. It was (and still is) rife with bugs and glitches. "You pay to be the bug tester." I remember hearing people losing their characters after a teleportation went totally wrong. Falling through the world was commonplace. Practically every week you had to download updates from Verant and stare at a progress bar. And, some of the servers had different patch problems than others. All the modern MMO's have learned from this, and really haven't topped the EQ clusterfuck of patches breaking more stuff. Blizzard and Warcraft are an absolute joy compared to the quality of SOE.

Epic Quests
The first EQ expansion (Kunark) added epic weapons (also known as particle weapons, because they glowed and sometimes had cool graphics like translucent leaves emanating from them). The rogue's was called the Ragebringer (pictured). All class epics had a "proc" (process) that would trigger something to help defeat or prevent defeat from an enemy. Like the priest's epic (Water Sprinkler) could resurrect a player without any mana cost.

One part of my epic quest was in a place called the Plane of Hate. You had to steal a book from a table, and then give that book to a questgiver. Most people brought dozens of people to raid the area and kill everything, but as a rogue I decided to do it solo. I wasn't playing when my character got the book. I was at work, and over the phone I told my friends how to sneak to the book. By the will of the gods, they somehow avoided disaster and got out of there. I never went back to PoH.

I was extremely scared when I was near the end of my epic quest that I would lose everything and have to start over. The multiple zone, many NPC quest chain involved lots of work, and in the end trading with a high-level mob in a log cabin full of enemies. I was an excellent sneak, but failure was a fact of life for EverQuest. The quest triggers all worked, and I won the Ragebringer.

Items and loot
EverQuest had lots of cool little items that really didn't help you kill enemies, but were just awesome to have. One of those was the Mask of Deception. One of the cool things about EQ player (unless you were on the short end of the stick) is that races like Barbarians and Erudites could see differently. Some could see in the dark better. The Mask changed your race to Dark Elf for 29 minutes. As a bonus, sometimes you could infiltrate an "evil" city as a dark elf instead of a good race. There were other racial masks (including the Holy Grail of the Guise of the Coercer that was impossible to get), and there were other novelty items. I used to carry around Tuuak's Fishing Pole (that did nothing) in one hand and a real fishing rod in the other, because it looked uber to dual-wield them in town.

Ninja looting
Ninja looting was rampant throughout the game. If a decent item dropped for a group of 6 players, the first player who looted the corpse could easily just take it instead of being honest. There was no safety net, there was no automatic dice roll. The only punishment for a ninja looter was social blacklisting and possibly a short ban from the game by a GM. But too many got away with it. I cannot tell you how many times someone looted a group item and then went "LD" (link dead), to never return. I'll admit, I once or twice went LD because I didn't want to be in a dumb group or had to leave the computer, but I never ninja'd.

Being anonymous
That brings me to another WoW vs. EQ comparison: anonymity. In EverQuest, a simple "/anonymous" command could make your level, race and location unsearchable. In essence, you could be alone in peace and quiet. With Blizzard, there is no such thing. How many WoW healers out there would kill for this feature on their downtime? And to boot, everyone can see your WoW gear online... It's a privacy issue, and Blizzard needs to think about protecting individuals from other individuals. I mean, you are paying to play a fantasy game, where you are already mostly anonymous. There is no PATRIOT Act in the online world...

Factions
One of the cool undertones about the game was factions. This concept of "good standing" with a group of people was not a new concept. To gain access to some areas, you had to gain a reputation with the monsters or people in a certain zone. So, if you wanted to walk through an ogre town, you had to kill their enemies (lots of them), in essence.

I remember killing goblins in the Nurga/Droga area for a solid 2 or 3 weeks. Their sworn enemy are the Sarnaks, and the Brood of Di'Zok faction was what I was after. There was a certain (epic) quest for a dungeon key that required running all over. And, in pure EverQuest fashion, one of the quest givers was in the middle of a remote dungeon. To be able to walk through to him, you needed good standing with the Brood. As a rogue, you would think I could just sneak in and waltz out, or maybe use an invisibility potion. Well, the mobs wouldn't be fooled. I could have also just brought a group with me, but it was an unpopular zone. I had no idea why I wanted the key, probably for bragging rights. I never finished the final quest piece, either...

Kunark
That dungeon key quest was just a sliver of what the Kunark continent offered. I absolutely loved the art and the zones there. It was just so jungle crazy, and death was stalking you everywhere. Think of anything that was scary, and it was there.

The first real zone for any newbie was the Lake of Ill Omen. To access the Lake zone, you had to leave the city outpost and run like hell to the zone line. There were giant spider women that you had to outrun to reach the area. If you made it, you were home free because it was a busy, and well-inhabited zone.

In the LOIO, /OOC chat was ridiculous. Because it was level 20-30, it was a proving ground that eventually divides the serious gamers from the tools. And, the chat reflected the absurd and the argumentative features of the internet. Whether it be "/ooc ding 23!" or "/ooc 23 ranger LFG" or "/ooc hepl", it was just major spammage. But the main pull of the area was the experience. The sarnaks there were abundant and fairly easy. There were dozens of camping spots for groups.

I know another Kunark zone that would bring a smile to any seasoned veteran's face: The Overthere. Like LOIO, it had its charm because it was just... odd. It was a huge open field were each "pull" (term for luring mobs to a party) was unique. At any time you could be killing a sarnak, a cockatrice, a golem, a rhinoceros, a sabertooth tiger, a scorpikis or walking cactus. And the experience was good enough to stay there for an entire ten levels. But, one of the charming aspects that kept you on your toes (much like the Fire Swamp), was the Dragoons. If you were a good race, you had to keep an eye out for these guys. Every hour or so, they would patrol the whole zone. If you were close enough to aggro General V'Deer, you had at least 5 Goons whipping your whole group's ass in a matter of seconds. And a corpse run was never fun... TO BE CONTINUED!

[There is still more, including death and beating your addiction....]

PART 3 is here.

Monday, February 16, 2009

Will phone numbers matter in 10 years?

I have an invention idea. It's really more like an innovation, because it is already used in the scientific world. It's an RFID tag for your phone! It's like those PIT tags you can get for dogs to track them. A magnetic swipe is all you need... but that's not what I'm exactly thinking.

I'm thinking about trading numbers with some girl I met at a club. Instead of mashing through "Add to Contacts", I want this consenting adult to "brush" against my phone to get my digits. Cool eh?

Copyright 2010 Steve P.!

Sunday, February 8, 2009

Random observations (February)

  • With all my heart, I dislike the Grammy Awards the most out of all. It's an awards ceremony that celebrates unoriginality and status-quo music (see the Jethro Tull incident) The thing about them is that no one in the "cool" music media bashes them... why not?
  • The Oscars are coming, and you should care. No other award is more consistent than this one. I mean, Robert Downey, Jr. is nominated for his Australian-playing-an-African-American role in Tropic Thunder.
  • My Oscar prediction for Best Picture this year is Slumdog Millionaire. It is not my favorite. It may not be the best film of the decade or of all time, but I think I know Hollywood, and my last two years' picks were correct. And just so you know, this is a big-budget film that they may portray as a rags-to-riches story. Don't be fooled by the interviews.
  • You may have heard that Christian Bale went crazy or something. I don't know anything, because I don't care, because I already know Bale is a badass.
  • OK, from what I've seen the media is already hating on President Obama. But, you know what? No one is going to care about these nomination scandals and Wall Street cock-blocks in a few years.
  • If your current playlist is wearing on you, wait just a little bit for 2009 releases by Placebo, Melissa Auf der Maur, Sonic Youth, (possibly) Blur and ...And You Will Know Us by the Trail of Dead.
  • Steam is getting more and more awesome. I mean, since its inception about 6 years ago it hasn't withered away. I just wish more gaming companies would get on board so I can download Thief 1, King's Quest VI and Aces of the Pacific.
  • And for those of you that think MTV cannot become more of an abomination, they're now mentally disabled.

Sunday, February 1, 2009

EverQuest, WoW and Gaming Addiction (Part 1 of 3)

The prologue
My first foray into MMORPG was in February, 2001--my second semester in college. I had acquired a new roommate and made new friends, and these folks were massive gamers--most of them would flunk out of school because of gaming addiction. My grades would be a victim of the same curse, but I overcame and beat my addiction (or so I thought).

The first semester of college, I was addicted to QuakeWorld and Counter-Strike Beta. The dorm I lived in had its own CS server (called "Celery"), and there were about 20-30 players... even football jocks. It was a great time. But, without a computer of my own, I became a computer-hog to my roommate, and he eventually moved out. A new slacker came in, and I had to fill the gameless void with something.

That game was EverQuest. It is the most addictive game I have ever tried. The Great EQ.

EverCrack aka NeverRest
Let me say first that this is not an anti-EverQuest plea. It is one of those games I will always look fondly upon, and share memories with many people ("remember when you camped Raster for 20 hours straight!?") I will try to explain this in a way that a non-gamer will understand.

The game, released in 1999 was one of the first massively multiplayer games (after Ultima Online), and held the title of "most played online game". It was based on the same universe of the Lord of the Rings--it had elves and dwarves and orcs, with a whole ton of magic and lots of dragons. There was a monthly fee of $9.99, plus the cost of each retail release ($29.99). Expansion releases eventually came out (there are 17 expansions now), and would revamp the game every few years. To my knowledge, it is still a profitable game for the company. It has outlasted many of its contemporaries and is still chugging alongside those new shiny MMOG's that were inspired by it.

I believe the reason why it was so addictive is because there was so much to do, and it took hours upon hours to obtain skills, items and the like. Some items were so rare that they would appear only once a day, and that "camping spot" had fierce competition. The trouble with a persistent world is that it never sleeps. That means to be "the best", one must lose sleep (and let a few real-world chores pile up). Going from level 1 to level 60 takes weeks of gameplay and months of sitting in front of a monitor (it took me a year).

Some people attribute recent games like World of Warcraft and Halo to being the "most addictive". To them I say: try a more demanding game. EverQuest is very long; everything is manual, and there is no way you can play solo at a high level. If you have played EverQuest in the early years and quit cold turkey, you should be able to beat crack cocaine addiction.

Gameplay
I started playing the game when Ruins of Kunark (expansion #1) released. I chose to play a half-elf, half-human character. My archetype was a rogue--a thief/assassin--which I have a certain gravitation toward in all games. When you start, you're at level 1, and all of your skills (swimming, stabbing, sneaking, orienteering, pickpocketing) were level 1 (out of 200). This meant killing rats and snakes to level-up...

Most people begin their journey in town of North Freeport. I can remember it like it was yesterday. This is where all the commerce occurred on my server. Before automatic auctions and the like, you had to sell the item by hand, by advertising in /OOC (out of character) chat. It was a pain. While players watched the sale item text scroll by, they either dueled, practiced tradeskills or killed guards. Unlike in World of Warcraft, you are able to attack any NPC (non-playing character). Guards would shout medieval profanity.

The good thing about beginning in Freeport is that guards do protect you. So, if you're on the outskirts of town and a pack of rats gang up on you, the guards will rescue you with some crippling blows to the rodents. In World of Warcraft, you would die if you ran to a guard for help. But, then again, the rats didn't chase you forever, like in EQ. Nothing breaks off an attack unless it is killed or you are killed.

When you've adjusted to the game and the rats are no longer putting up a fight, wanderlust grabs you. You want to see the world you paid for and maybe move up to rattlesnake killing. Unfortunately, there's zoning about every 5 mins. Every different area was a zone that had to load separately. So, if you planned on journeying, you planned on seeing LOADING... on your temporarily frozen chat screen countless times. Don't get me started on boat travel. Jesus, talk about waiting. You Warcraft players have NO IDEA what waiting 30 min for a boat and then a 20 min boat ride through bug-infested waters.

Rare loot
The next few zones: the Commonlands and the Ro desert, were pretty typical. They had spiders and cougars and skeletons (EQ has a lot of skeletons). To boot, just about every zone in the whole game had rare spawns. These were "mobs" (basically monsters) that would drop gear or weapons that were above average. (Warcraft has rares, but they have average loot and few and far between.) The catch with EQ's rare mobs is that killing them does not guarantee loot. This is a critical part of why EverQuest was so (love it, hate it) addictive. Let me give an example.

During those first months, I leveled up and learned my class skill-set and fared well. My friends were about the same level, and one of the hot items for any player was the "FBSS": the Flowing Black Silk Sash. This was a belt item that gave "haste" (rumored 40% increased attack speed at the time). It was looted from a frenzied ghoul in the frog city of Lower Guk. Now, normally all mobs in the game took 20 minutes to respawn after they were killed. The "frenzy room" where this undead frog lurked would have placeholders. That means the ghoul would not spawn every 20 min--it was more like every 4 hours. To boot, the mob would only drop the FBSS at random. To boot--if and when it dropped--it had to be /rolled on (using the game's dice) by each group member, because the "frenzy" was too hard for just one person. So, it could be weeks of playtime before you had your own sash. Let me give you another example of stingy loot:

"An ancient cyclops" (pictured with a sand giant and another player). This giant in the southern Ro desert dropped an even hotter item: a quest piece for the Journeyman's Boots. In my opinion, this was the most important piece of a equipment in the game. These boots were able to instantaneously cast a "buff" that improved your running speed to be faster than any mob. It was marvelous for anyone, because running away and surviving was a big deal (explained later in the Death section).

The problem was that the cyclops could spawn anywhere in the zone, and it became a searching competition. I once ran a circular search for about 4 hours, only to see the ancient cyclops die within a matter of seconds by someone else's hand. I eventually got my JBoots, but I took the easy way out and paid 3000 platinum (pp) for a multiquest. TO BE CONTINUED!

[There is still lots to talk about and compare, including the quest system, bugs, guilds, ninja looting, "trains" and corpse runs. And, the final solution to overcoming addiction...]

Part 2 is here.

Here is a decent YouTube video with a demonstration of one of the EQ GUI's.

Moving some posts to Medium and elsewhere

There may be some video game or gardening posts here, but many of my blog and non-blog posts will be visible elsewhere, mostly likely my per...