- With all my heart, I dislike the Grammy Awards the most out of all. It's an awards ceremony that celebrates unoriginality and status-quo music (see the Jethro Tull incident) The thing about them is that no one in the "cool" music media bashes them... why not?
- The Oscars are coming, and you should care. No other award is more consistent than this one. I mean, Robert Downey, Jr. is nominated for his Australian-playing-an-African-American role in Tropic Thunder.
- My Oscar prediction for Best Picture this year is Slumdog Millionaire. It is not my favorite. It may not be the best film of the decade or of all time, but I think I know Hollywood, and my last two years' picks were correct. And just so you know, this is a big-budget film that they may portray as a rags-to-riches story. Don't be fooled by the interviews.
- You may have heard that Christian Bale went crazy or something. I don't know anything, because I don't care, because I already know Bale is a badass.
- OK, from what I've seen the media is already hating on President Obama. But, you know what? No one is going to care about these nomination scandals and Wall Street cock-blocks in a few years.
- If your current playlist is wearing on you, wait just a little bit for 2009 releases by Placebo, Melissa Auf der Maur, Sonic Youth, (possibly) Blur and ...And You Will Know Us by the Trail of Dead.
- Steam is getting more and more awesome. I mean, since its inception about 6 years ago it hasn't withered away. I just wish more gaming companies would get on board so I can download Thief 1, King's Quest VI and Aces of the Pacific.
- And for those of you that think MTV cannot become more of an abomination, they're now mentally disabled.
Sunday, February 8, 2009
Random observations (February)
Sunday, February 1, 2009
EverQuest, WoW and Gaming Addiction (Part 1 of 3)
The prologue
My first foray into MMORPG was in February, 2001--my second semester in college. I had acquired a new roommate and made new friends, and these folks were massive gamers--most of them would flunk out of school because of gaming addiction. My grades would be a victim of the same curse, but I overcame and beat my addiction (or so I thought).
The first semester of college, I was addicted to QuakeWorld and Counter-Strike Beta. The dorm I lived in had its own CS server (called "Celery"), and there were about 20-30 players... even football jocks. It was a great time. But, without a computer of my own, I became a computer-hog to my roommate, and he eventually moved out. A new slacker came in, and I had to fill the gameless void with something.
That game was EverQuest. It is the most addictive game I have ever tried. The Great EQ.
EverCrack aka NeverRest
Let me say first that this is not an anti-EverQuest plea. It is one of those games I will always look fondly upon, and share memories with many people ("remember when you camped Raster for 20 hours straight!?") I will try to explain this in a way that a non-gamer will understand.
The game, released in 1999 was one of the first massively multiplayer games (after Ultima Online), and held the title of "most played online game". It was based on the same universe of the Lord of the Rings--it had elves and dwarves and orcs, with a whole ton of magic and lots of dragons. There was a monthly fee of $9.99, plus the cost of each retail release ($29.99). Expansion releases eventually came out (there are 17 expansions now), and would revamp the game every few years. To my knowledge, it is still a profitable game for the company. It has outlasted many of its contemporaries and is still chugging alongside those new shiny MMOG's that were inspired by it.
I believe the reason why it was so addictive is because there was so much to do, and it took hours upon hours to obtain skills, items and the like. Some items were so rare that they would appear only once a day, and that "camping spot" had fierce competition. The trouble with a persistent world is that it never sleeps. That means to be "the best", one must lose sleep (and let a few real-world chores pile up). Going from level 1 to level 60 takes weeks of gameplay and months of sitting in front of a monitor (it took me a year).
Some people attribute recent games like World of Warcraft and Halo to being the "most addictive". To them I say: try a more demanding game. EverQuest is very long; everything is manual, and there is no way you can play solo at a high level. If you have played EverQuest in the early years and quit cold turkey, you should be able to beat crack cocaine addiction.
Gameplay
I started playing the game when Ruins of Kunark (expansion #1) released. I chose to play a half-elf, half-human character. My archetype was a rogue--a thief/assassin--which I have a certain gravitation toward in all games. When you start, you're at level 1, and all of your skills (swimming, stabbing, sneaking, orienteering, pickpocketing) were level 1 (out of 200). This meant killing rats and snakes to level-up...
Most people begin their journey in town of North Freeport. I can remember it like it was yesterday. This is where all the commerce occurred on my server. Before automatic auctions and the like, you had to sell the item by hand, by advertising in /OOC (out of character) chat. It was a pain. While players watched the sale item text scroll by, they either dueled, practiced tradeskills or killed guards. Unlike in World of Warcraft, you are able to attack any NPC (non-playing character). Guards would shout medieval profanity.
The good thing about beginning in Freeport is that guards do protect you. So, if you're on the outskirts of town and a pack of rats gang up on you, the guards will rescue you with some crippling blows to the rodents. In World of Warcraft, you would die if you ran to a guard for help. But, then again, the rats didn't chase you forever, like in EQ. Nothing breaks off an attack unless it is killed or you are killed.
When you've adjusted to the game and the rats are no longer putting up a fight, wanderlust grabs you. You want to see the world you paid for and maybe move up to rattlesnake killing. Unfortunately, there's zoning about every 5 mins. Every different area was a zone that had to load separately. So, if you planned on journeying, you planned on seeing LOADING... on your temporarily frozen chat screen countless times. Don't get me started on boat travel. Jesus, talk about waiting. You Warcraft players have NO IDEA what waiting 30 min for a boat and then a 20 min boat ride through bug-infested waters.
Rare loot
The next few zones: the Commonlands and the Ro desert, were pretty typical. They had spiders and cougars and skeletons (EQ has a lot of skeletons). To boot, just about every zone in the whole game had rare spawns. These were "mobs" (basically monsters) that would drop gear or weapons that were above average. (Warcraft has rares, but they have average loot and few and far between.) The catch with EQ's rare mobs is that killing them does not guarantee loot. This is a critical part of why EverQuest was so (love it, hate it) addictive. Let me give an example.
During those first months, I leveled up and learned my class skill-set and fared well. My friends were about the same level, and one of the hot items for any player was the "FBSS": the Flowing Black Silk Sash. This was a belt item that gave "haste" (rumored 40% increased attack speed at the time). It was looted from a frenzied ghoul in the frog city of Lower Guk. Now, normally all mobs in the game took 20 minutes to respawn after they were killed. The "frenzy room" where this undead frog lurked would have placeholders. That means the ghoul would not spawn every 20 min--it was more like every 4 hours. To boot, the mob would only drop the FBSS at random. To boot--if and when it dropped--it had to be /rolled on (using the game's dice) by each group member, because the "frenzy" was too hard for just one person. So, it could be weeks of playtime before you had your own sash. Let me give you another example of stingy loot:
"An ancient cyclops" (pictured with a sand giant and another player). This giant in the southern Ro desert dropped an even hotter item: a quest piece for the Journeyman's Boots. In my opinion, this was the most important piece of a equipment in the game. These boots were able to instantaneously cast a "buff" that improved your running speed to be faster than any mob. It was marvelous for anyone, because running away and surviving was a big deal (explained later in the Death section).
The problem was that the cyclops could spawn anywhere in the zone, and it became a searching competition. I once ran a circular search for about 4 hours, only to see the ancient cyclops die within a matter of seconds by someone else's hand. I eventually got my JBoots, but I took the easy way out and paid 3000 platinum (pp) for a multiquest. TO BE CONTINUED!
[There is still lots to talk about and compare, including the quest system, bugs, guilds, ninja looting, "trains" and corpse runs. And, the final solution to overcoming addiction...]
Part 2 is here.
Here is a decent YouTube video with a demonstration of one of the EQ GUI's.
My first foray into MMORPG was in February, 2001--my second semester in college. I had acquired a new roommate and made new friends, and these folks were massive gamers--most of them would flunk out of school because of gaming addiction. My grades would be a victim of the same curse, but I overcame and beat my addiction (or so I thought).
The first semester of college, I was addicted to QuakeWorld and Counter-Strike Beta. The dorm I lived in had its own CS server (called "Celery"), and there were about 20-30 players... even football jocks. It was a great time. But, without a computer of my own, I became a computer-hog to my roommate, and he eventually moved out. A new slacker came in, and I had to fill the gameless void with something.
That game was EverQuest. It is the most addictive game I have ever tried. The Great EQ.
EverCrack aka NeverRest
Let me say first that this is not an anti-EverQuest plea. It is one of those games I will always look fondly upon, and share memories with many people ("remember when you camped Raster for 20 hours straight!?") I will try to explain this in a way that a non-gamer will understand.
The game, released in 1999 was one of the first massively multiplayer games (after Ultima Online), and held the title of "most played online game". It was based on the same universe of the Lord of the Rings--it had elves and dwarves and orcs, with a whole ton of magic and lots of dragons. There was a monthly fee of $9.99, plus the cost of each retail release ($29.99). Expansion releases eventually came out (there are 17 expansions now), and would revamp the game every few years. To my knowledge, it is still a profitable game for the company. It has outlasted many of its contemporaries and is still chugging alongside those new shiny MMOG's that were inspired by it.
I believe the reason why it was so addictive is because there was so much to do, and it took hours upon hours to obtain skills, items and the like. Some items were so rare that they would appear only once a day, and that "camping spot" had fierce competition. The trouble with a persistent world is that it never sleeps. That means to be "the best", one must lose sleep (and let a few real-world chores pile up). Going from level 1 to level 60 takes weeks of gameplay and months of sitting in front of a monitor (it took me a year).
Some people attribute recent games like World of Warcraft and Halo to being the "most addictive". To them I say: try a more demanding game. EverQuest is very long; everything is manual, and there is no way you can play solo at a high level. If you have played EverQuest in the early years and quit cold turkey, you should be able to beat crack cocaine addiction.
Gameplay
I started playing the game when Ruins of Kunark (expansion #1) released. I chose to play a half-elf, half-human character. My archetype was a rogue--a thief/assassin--which I have a certain gravitation toward in all games. When you start, you're at level 1, and all of your skills (swimming, stabbing, sneaking, orienteering, pickpocketing) were level 1 (out of 200). This meant killing rats and snakes to level-up...
Most people begin their journey in town of North Freeport. I can remember it like it was yesterday. This is where all the commerce occurred on my server. Before automatic auctions and the like, you had to sell the item by hand, by advertising in /OOC (out of character) chat. It was a pain. While players watched the sale item text scroll by, they either dueled, practiced tradeskills or killed guards. Unlike in World of Warcraft, you are able to attack any NPC (non-playing character). Guards would shout medieval profanity.
The good thing about beginning in Freeport is that guards do protect you. So, if you're on the outskirts of town and a pack of rats gang up on you, the guards will rescue you with some crippling blows to the rodents. In World of Warcraft, you would die if you ran to a guard for help. But, then again, the rats didn't chase you forever, like in EQ. Nothing breaks off an attack unless it is killed or you are killed.
When you've adjusted to the game and the rats are no longer putting up a fight, wanderlust grabs you. You want to see the world you paid for and maybe move up to rattlesnake killing. Unfortunately, there's zoning about every 5 mins. Every different area was a zone that had to load separately. So, if you planned on journeying, you planned on seeing LOADING... on your temporarily frozen chat screen countless times. Don't get me started on boat travel. Jesus, talk about waiting. You Warcraft players have NO IDEA what waiting 30 min for a boat and then a 20 min boat ride through bug-infested waters.
Rare loot
The next few zones: the Commonlands and the Ro desert, were pretty typical. They had spiders and cougars and skeletons (EQ has a lot of skeletons). To boot, just about every zone in the whole game had rare spawns. These were "mobs" (basically monsters) that would drop gear or weapons that were above average. (Warcraft has rares, but they have average loot and few and far between.) The catch with EQ's rare mobs is that killing them does not guarantee loot. This is a critical part of why EverQuest was so (love it, hate it) addictive. Let me give an example.
During those first months, I leveled up and learned my class skill-set and fared well. My friends were about the same level, and one of the hot items for any player was the "FBSS": the Flowing Black Silk Sash. This was a belt item that gave "haste" (rumored 40% increased attack speed at the time). It was looted from a frenzied ghoul in the frog city of Lower Guk. Now, normally all mobs in the game took 20 minutes to respawn after they were killed. The "frenzy room" where this undead frog lurked would have placeholders. That means the ghoul would not spawn every 20 min--it was more like every 4 hours. To boot, the mob would only drop the FBSS at random. To boot--if and when it dropped--it had to be /rolled on (using the game's dice) by each group member, because the "frenzy" was too hard for just one person. So, it could be weeks of playtime before you had your own sash. Let me give you another example of stingy loot:
"An ancient cyclops" (pictured with a sand giant and another player). This giant in the southern Ro desert dropped an even hotter item: a quest piece for the Journeyman's Boots. In my opinion, this was the most important piece of a equipment in the game. These boots were able to instantaneously cast a "buff" that improved your running speed to be faster than any mob. It was marvelous for anyone, because running away and surviving was a big deal (explained later in the Death section).
The problem was that the cyclops could spawn anywhere in the zone, and it became a searching competition. I once ran a circular search for about 4 hours, only to see the ancient cyclops die within a matter of seconds by someone else's hand. I eventually got my JBoots, but I took the easy way out and paid 3000 platinum (pp) for a multiquest. TO BE CONTINUED!
[There is still lots to talk about and compare, including the quest system, bugs, guilds, ninja looting, "trains" and corpse runs. And, the final solution to overcoming addiction...]
Part 2 is here.
Here is a decent YouTube video with a demonstration of one of the EQ GUI's.
Sunday, January 25, 2009
Know Your 80s Charity Supergroups
The 1980s were a weird time. That is a huge compliment because the 1970s came just before, and they were odd, too. The Eighties were the era of the space shuttle, neon clothing, "Just Say No", MTV, Hands Across America and... caring about Africa by way of recording music. How did this all happen???
Before that time, no Cold War American really cared about the rest of the world, and especially not places like Ethiopia. But social awareness came into being (somehow), and we're all the wiser about the litany of famines and genocides (still going on) today. I would say 99% of that knowledge came from two groups of pop stars that came together and wrote songs specifically for the Dark Continent. But, do you remember which is which?

Band Aid
Song title: "Do They Know It's Christmas?" (aka Feed the World)
People count: 44
Blind persons: 0
Jacksons?: 0
Ghostbusters involved? 0
Artists still alive today: all 44
Music video: http://www.youtube.com/watch?v=8jEnTSQStGE

USA for Africa
Song title: "We Are the World"
People count: 45
Blind persons: 2
Ghostbusters involved? Dan Akroyd
Jacksons: 7
Artists still alive today: 42 (RIP Ray Charles and Waylon Jennings... update 2009: Michael Jackson)
Music video: http://www.youtube.com/watch?v=INwB0BWVDnM
Before that time, no Cold War American really cared about the rest of the world, and especially not places like Ethiopia. But social awareness came into being (somehow), and we're all the wiser about the litany of famines and genocides (still going on) today. I would say 99% of that knowledge came from two groups of pop stars that came together and wrote songs specifically for the Dark Continent. But, do you remember which is which?

Band Aid
Song title: "Do They Know It's Christmas?" (aka Feed the World)
People count: 44
Blind persons: 0
Jacksons?: 0
Ghostbusters involved? 0
Artists still alive today: all 44
Music video: http://www.youtube.com/watch?v=8jEnTSQStGE

USA for Africa
Song title: "We Are the World"
People count: 45
Blind persons: 2
Ghostbusters involved? Dan Akroyd
Jacksons: 7
Artists still alive today: 42 (RIP Ray Charles and Waylon Jennings... update 2009: Michael Jackson)
Music video: http://www.youtube.com/watch?v=INwB0BWVDnM
Thursday, January 15, 2009
New Year's Break
LIFE AS A MUSIC VIDEO is on a brief hiatus (expected to return in Feburary, 2010).
This way I can tackle many of the back-end website things, etc.
Meanwhile... enjoy these music video blogs (I realize they are more boring):
Happy 2010!
This way I can tackle many of the back-end website things, etc.
Meanwhile... enjoy these music video blogs (I realize they are more boring):
- http://cliptip.tumblr.com
- http://www.videostatic.com
- http://www.mvwire.com/category/news
- http://videos.antville.org
Happy 2010!
Friday, January 9, 2009
Best of the Year 2008: Films
Annually StevePrutz.com reviews some pop culture and ranks a best in categories like film, music and television. This year is expanded to include critiques. This.... is.... 2008!
I was very disappointed in the Indiana Jones blockbuster this year, and it really rattled my expectations for film franchises. So, here's to some new film ideas with (hopefully) some sense not to churn out sequels. OK, maybe Iron Man can make a spinoff or two. They have my permission.
Forgetting Sarah Marshall
If Superbad was the essential 2000-era comedy about adolescence, this is the one for adulthood. The cast of characters are relative newcomers, but that's what makes watching it great. It's a level playing ground for hilarity, and the guys and girls all have their different takes on the whole "Sarah situation". Unlike the past decade's comedies, Sarah Marshall really commits to the storyline and doesn't just tack it on at the end.
WALL-E
I haven't kept up with all of the new CGI-cartoony children's movies, but this Pixar joint is one for the ages. From the get-go, the tranquility of this film is what sells it. I don't think a word is spoken in the first 30 minutes, and it's just soothing for a kid or an adult who often are punched in the face with cute dialogue. Peter Gabriel also has a song during the ending credits!
Tropic Thunder
I expected this to be funny, and it is exactly met my expectations. RDJ scores another hit in his "sober years streak", and injects some buffoonery to the often-too-dramatic Vietnam War pseudo-era. Ben Stiller is actually funny, too. I wonder if he's apologized about the retard jokes.
The Curious Case of Benjamin Button
David Fincher has been taking ambitious stabs at portraying a time in history, last time with Zodiac. In this one, he chronicles New Olreans from the Depression to Hurrican Katrina with stunning accuracy, expanding a short-short story into a 3-hour adventure. Ben Button will probably win a score of Oscars--cinematography, art design, makeup. But, there's something un-emotional about this that makes it just a silver medalist.
Iron Man
Yes, I know this is a superhero movie, and Robert Downey is Tony Stark. And I know director Jon Favreau isn't the toast of the town. But seriously it's the gold standard for comic book adaptations, and a slam-dunk for producers with sequel money in their eyesights. Comedy and a surreal attitude are a big deal for comics, and unlike the Dark Knight, this one is neatly packaged for consumption.
I was very disappointed in the Indiana Jones blockbuster this year, and it really rattled my expectations for film franchises. So, here's to some new film ideas with (hopefully) some sense not to churn out sequels. OK, maybe Iron Man can make a spinoff or two. They have my permission.
Forgetting Sarah Marshall
If Superbad was the essential 2000-era comedy about adolescence, this is the one for adulthood. The cast of characters are relative newcomers, but that's what makes watching it great. It's a level playing ground for hilarity, and the guys and girls all have their different takes on the whole "Sarah situation". Unlike the past decade's comedies, Sarah Marshall really commits to the storyline and doesn't just tack it on at the end.
WALL-E
I haven't kept up with all of the new CGI-cartoony children's movies, but this Pixar joint is one for the ages. From the get-go, the tranquility of this film is what sells it. I don't think a word is spoken in the first 30 minutes, and it's just soothing for a kid or an adult who often are punched in the face with cute dialogue. Peter Gabriel also has a song during the ending credits!
Tropic Thunder
I expected this to be funny, and it is exactly met my expectations. RDJ scores another hit in his "sober years streak", and injects some buffoonery to the often-too-dramatic Vietnam War pseudo-era. Ben Stiller is actually funny, too. I wonder if he's apologized about the retard jokes.
The Curious Case of Benjamin Button
David Fincher has been taking ambitious stabs at portraying a time in history, last time with Zodiac. In this one, he chronicles New Olreans from the Depression to Hurrican Katrina with stunning accuracy, expanding a short-short story into a 3-hour adventure. Ben Button will probably win a score of Oscars--cinematography, art design, makeup. But, there's something un-emotional about this that makes it just a silver medalist.
Iron Man
Yes, I know this is a superhero movie, and Robert Downey is Tony Stark. And I know director Jon Favreau isn't the toast of the town. But seriously it's the gold standard for comic book adaptations, and a slam-dunk for producers with sequel money in their eyesights. Comedy and a surreal attitude are a big deal for comics, and unlike the Dark Knight, this one is neatly packaged for consumption.
Wednesday, January 7, 2009
Best of the Year 2008: Albums
Annually StevePrutz.com reviews some pop culture and ranks a best in categories like film, music and television. This year is expanded to include critiques. This.... is.... 2008!
The notion of an "album" is to make something bigger than just a group of songs--"the whole is bigger than the sum of its parts". And although some may think the album is a dead format, it isn't. It's not going to disappear. I can walk over and touch my albums, because they do exist. Hell, vinyl still exists. There's not much more intimate a thing to do than listen to a weird non-single by a band.
MGMT: Oracular Spectacular
"Time to Pretend" is an anthem for all those people who ignore the politics and the tragedy of being American, and instead look to the horizon with a positive vibe. Just watch their music videos if you're depressed. "Kids" reminds me of children's programming from the 70s, where utopian life once existed.
Guns N' Roses: Chinese Democracy
I had to include this for fear of the wrath of Axl. Who knew that a band without Slash, Duff, Izzy and Matt Sorum had legs...
Nine Inch Nails: The Slip
Although a booming intro and a radio-friendly middle give this release a name, the soul of the album really exists in the latter tracks. "Lights in the Sky" and "The Four of Us Are Dying" break new ground for a 20-year career of big beats mixed with piano tinklings. Every Halo that Reznor puts out is worth its weight in gold. Ghosts I-IV is the only real exception to the rule.
***** 2008 BEST ALBUM *****
TV on the Radio: Dear Science,
It's energetic but at the same time soothing to hear while in a bathtub. Every track could be a single on the college radio, and yet they all seem to blend together. I can't really describe the sound of the album.
The notion of an "album" is to make something bigger than just a group of songs--"the whole is bigger than the sum of its parts". And although some may think the album is a dead format, it isn't. It's not going to disappear. I can walk over and touch my albums, because they do exist. Hell, vinyl still exists. There's not much more intimate a thing to do than listen to a weird non-single by a band.
MGMT: Oracular Spectacular
"Time to Pretend" is an anthem for all those people who ignore the politics and the tragedy of being American, and instead look to the horizon with a positive vibe. Just watch their music videos if you're depressed. "Kids" reminds me of children's programming from the 70s, where utopian life once existed.
Guns N' Roses: Chinese Democracy
I had to include this for fear of the wrath of Axl. Who knew that a band without Slash, Duff, Izzy and Matt Sorum had legs...
Nine Inch Nails: The Slip
Although a booming intro and a radio-friendly middle give this release a name, the soul of the album really exists in the latter tracks. "Lights in the Sky" and "The Four of Us Are Dying" break new ground for a 20-year career of big beats mixed with piano tinklings. Every Halo that Reznor puts out is worth its weight in gold. Ghosts I-IV is the only real exception to the rule.
***** 2008 BEST ALBUM *****
TV on the Radio: Dear Science,
It's energetic but at the same time soothing to hear while in a bathtub. Every track could be a single on the college radio, and yet they all seem to blend together. I can't really describe the sound of the album.
Thursday, January 1, 2009
Best of the Year 2008: TV Shows
Annually StevePrutz.com reviews some pop culture and ranks a best in categories like film, music and television. This year is expanded to include critiques. This.... is.... 2008!
When the writers' strike happened in late 2007, the television world held its breath. It was in the middle of filming some of the biggest scripted shows for the next year, and if it didn't get something on camera soon, the big networks were going to all-reality programming (dear god).
I know it's somewhat stupid to pick a "best" in at the end of the year when show seasons end in May, but there is logic to my purpose. Using the end of the year, I can see the end-of-season cliffhanger and also see the conclusion in the premiere. A very effective way to see if a show rebounds.
Destination Truth (Sci Fi)
Anyone who has seen an episode can understand how hilarious it really is. From getting lost in the middle of a lake (yes, really) to being scared of a creepy statue-dog, this show is like one big gift basket of standup material. Oh, and there is a token blond on the team who is afraid of the dark. Studying cryptozoology was never so fun!
Lost (ABC)
If you're not on the Lost locomotive yet, see the second half of season 1 and buckle up. This show is still top-notch. To recap season 4 (only still 90 days on the island): the rescue ship is actually a Kill-Ben-Linus mission, Michael returns as a spy, Locke is in a casket, Sun becomes evil, Sayid becomes an awesome vigilante, the island disappears and Ben wakes up in a desert and throws up.
Superjail (Cartoon Network)
More than a year after the pilot broadcast, the first season of the ultra-violent (and hilariously drawn) sci-fi jail and its inhabitants finally satisfied the Adult Swim masses. Just remember it's a cartoon, and there is no Jailbot destroying all in his path.
***** 2008 BEST SHOW *****
The Office (NBC)
The year 2008 saw late entries from the second half of the Office. But "Dinner Party" was totally worth the wait. So was Jan's pregnancy, Jim pretending to propose to Pam 80 times, Toby's fence jump and the new HR employee Holly Flax (I already miss her!) Later Pam went to art school in NYC, and I seriously thought the show was going to axe the Jim-Pam romance. I know better now (fans would be outraged).
When the writers' strike happened in late 2007, the television world held its breath. It was in the middle of filming some of the biggest scripted shows for the next year, and if it didn't get something on camera soon, the big networks were going to all-reality programming (dear god).
I know it's somewhat stupid to pick a "best" in at the end of the year when show seasons end in May, but there is logic to my purpose. Using the end of the year, I can see the end-of-season cliffhanger and also see the conclusion in the premiere. A very effective way to see if a show rebounds.
Destination Truth (Sci Fi)
Anyone who has seen an episode can understand how hilarious it really is. From getting lost in the middle of a lake (yes, really) to being scared of a creepy statue-dog, this show is like one big gift basket of standup material. Oh, and there is a token blond on the team who is afraid of the dark. Studying cryptozoology was never so fun!
Lost (ABC)
If you're not on the Lost locomotive yet, see the second half of season 1 and buckle up. This show is still top-notch. To recap season 4 (only still 90 days on the island): the rescue ship is actually a Kill-Ben-Linus mission, Michael returns as a spy, Locke is in a casket, Sun becomes evil, Sayid becomes an awesome vigilante, the island disappears and Ben wakes up in a desert and throws up.
Superjail (Cartoon Network)
More than a year after the pilot broadcast, the first season of the ultra-violent (and hilariously drawn) sci-fi jail and its inhabitants finally satisfied the Adult Swim masses. Just remember it's a cartoon, and there is no Jailbot destroying all in his path.
***** 2008 BEST SHOW *****
The Office (NBC)
The year 2008 saw late entries from the second half of the Office. But "Dinner Party" was totally worth the wait. So was Jan's pregnancy, Jim pretending to propose to Pam 80 times, Toby's fence jump and the new HR employee Holly Flax (I already miss her!) Later Pam went to art school in NYC, and I seriously thought the show was going to axe the Jim-Pam romance. I know better now (fans would be outraged).
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